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Boggs e-Learning Chronicle

Mixing the Use Various Course Authoring Tools

Found this amongst my rss feeds and thought you may find it interesting.....Instructional Design:  What do you get when mix articulate presenter, captivate, camtasia, and web quiz..you could get THIS

   

Dave Boggs
SyberWorks, Inc.
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Slower Adoption Curve?

Here is a post I thought you might find interesting...

Why use a web authoring tool for eLearning?

Excerpt:

"Once people started using PPT, they saw the benefit of a tool designed for the purpose. I believe that once people start using proper eLearning tools designed for web delivery they will see the benefit of a tool designed properly for the purpose."

   

Dave Boggs
SyberWorks, Inc.
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Learners Expectations....

Found a usability article up on Jared Spool's site that you might find interesting and the concepts certainly can be applied to e-Learning development and learners expectations.

The Wheres and Whens of Users' Expectations By Jared M. Spool, June 08, 2008

Excerpt:

"Recently, a designer asked us where users expect to find the sign-in box on a web page. Some sites put it on the left and some put it on the right. Has our research shown that one position is better than alternative positions?

A question like this brings up a bigger question of designing for the user's expectations. On the one hand, users, being neither new to the planet nor new to technology, have developed expectations on where certain things should appear. Designing to those expectations can reduce the user's cognitive load and let them focus on their task."

   

Dave Boggs
SyberWorks, Inc.
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Using Research To Design Online Environments...

Applying Research to Design Online Learning Environments by Paul Ham

Abstract:

"Online learning environments (OLEs) are at a stage where research in online learning and pedagogy can be used to influence the design and technical feature-sets of these software platforms. To date, most OLEs are technical modifications of existing discussion software, and not platforms built specifically with the on-line learner and facilitator in mind. Concentrating on the development of a text-based asynchronous learning network (ALN), we seek to harvest a number of best practices in on-line learning, supported by research; examine the technological and learner-centered affordances and caveats concerning OLEs; building an analytical framework with which to measure our progress in terms of creating social, cognitive, and teaching presences; and finally proposing a number of recommendations for the design and implementation of OLEs"

   

Dave Boggs
SyberWorks, Inc.
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Accessibility guidelines systematically applied to interface design...

Representation and Reorganization of Web Accessibility Guidelines Using Goal Graphs and Design Patterns by Imran Kabir, Faculty of Information Studies, University of Toronto

Abstract:

"Web accessibility guidelines have textual representation and provide little support in systematic analysis and usage. The study hypothesizes that the guidelines can be reorganized and represented using the goal oriented technique and design patterns which will allow their usage in a more systematic manner and accommodate detailed analysis of the guidelines with other competing goals. For this study, knowledge from web designers’ experiences in using the guidelines, researchers’ findings, and the actual guidelines have been amalgamated. Six web designers have been consulted on a one-on-one basis and difficulties in using the guidelines for (1) specific scenarios, (2) systematic application, and (3) detailed systems analysis have been reported. Goal oriented modeling and design patterns have been introduced for (1) graphical representation of the guidelines using goal graphs, and (2) keeping the technical details separate from the goal graphs. The proposed representation allows for the accessibility guidelines to be systematically applied into interface design, and systems design using the goal oriented modeling technique."

   

Dave Boggs
SyberWorks, Inc.
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The Developing Generationally Focused e-Learning Debate Rages On....

There was a recent article, How to Design E-Learning for Multiple Generations By Sarah Boehle,
February 19, 2008  It's a pretty interesting article about how Aetna did a study of their employees learning styles and reactions to types of training by generation (Silent Generation, ages 62-77; Baby Boomers, ages 52-61; Late Baby Boomers, ages 43-51; Generation X, ages 31-42; and Generation Y, ages 18-30).  The article offers a summary of tips for those who are interested in developing their courses for multiple generations.

"There are exceptions to the rules. You can lump people together by generation, but there are always going to be exceptions. We have seen people in the Silent Generation, for example, who are extremely competent with computers, prefer to learn by searching, and like new technologies—just like Generation Y learners. It's difficult, if not impossible, to design training around all of these exceptions, but one thing you can do is keep all of the e-learning you design as open as possible. Design it so that learners, themselves, can choose how to learn and interact with the content.

Learning styles are upwardly compatible by one generation. If you build a course targeted at Generation Y learners, Generation X learners will look at the course and say, "I'm progressive enough to accept this," even if it's not targeted specifically at them. If you have a learner population comprising 50 percent Generation Y learners and 50 percent Baby Boomers, however, and you design the program to appeal to Generation Y learners, Boomers will resist the course. It's simply too big a jump for them to make. In that situation, it's best to design two different programs—one for each group.

Learning styles are not downwardly compatible. If you have a group of learners consisting of both Generation X and Generation Y, always design for Generation Y. If you design for Generation X, Generation Y will view the course as antiquated and won’t accept it.

Weigh the costs and benefits. We don't have many learner groups that comprise one generation, and there are very few that are even 50-50. With most courses, we look at the majority population and design with their proclivities in mind. When the split is somewhat even, however, we weigh the costs and benefits to determine whether taking the time to develop two different programs makes sense. We are lucky in that we design all of our e-learning within a content management system, so it’s relatively easy for us to reformat the same content in different ways to make it to appeal to each generation. It's not like building two courses; it's more like building a course and a half."

Janet Cleary over at her Brandon Hall blog compares a few different perspectives of the generational e-learning development approach, and I suggest you check out her post, Digital Maturity & Design for Generational E-Learning

   

Dave Boggs
SyberWorks, Inc.
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The gap in workflow-like e-learning systems...

Bridging the gap between instructional design and double loop learning by Howard Spoelstra, Maristella Matera, Ellen Rusman, Jan van Bruggen, and Rob Koper

Abstract:

The implementation of double loop learning based educational scenarios in instructional designs in workflow-like e-learning systems appears to be showing a gap; whereas the former assumes that processes can be reflected upon and can be modified or amended by the learners, the latter only predefines a limited set of rigid instructional processes.. However, an important advantage of instructional designs implemented in workflow like e-learning systems using modeling standards is the ease with which they can be exchanged with other (educational) institutions. The workflow environment described here aims to make learner reflection and change to instructional processes feasible while maintaining portability. We present a description of the implementation of the pedagogical scenario of the “Virtual Company” in our workflow environment that makes use of dynamic workflow processes. Learners are provided with process building blocks, called “atomic actions” which they can use to create and revise processes “on the fly”, thus supporting double-loop learning.

   

Dave Boggs
SyberWorks, Inc.
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SyberWorks e-Learning Podcast #19 Tips for Using Graphics in e-Learning

Here is our latest press release and e-Learning Series podcast:

Press Release:

SyberWorks e-Learning Podcasts: Episode #19 Tips for Using Graphics in e-Learning

Podcast:

Elearning_podcast_1

Podcast_icon_5Episode 19: Tips For Using Graphics in e-Learning

Al Lemieux, Senior Designer for SyberWorks provides some great tips on using graphics in e-Learning.    The interview is based on his latest article,  10 Tips For Using Graphics in e-Learning.

 

Transcript_icon
SyberWorks e-Learning Podcast Transcript #19


   

Dave Boggs
SyberWorks, Inc.
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Research Review On Hypertext Comprehension...

E-Learning Today: A Review of Research on Hypertext Comprehension

by GAIL A. HINESLEY of Chadron State College, Chadron, NE USA (2007), AACE Journal, 15(3), 255-265.

Abstract:

"Use of hypertext is pervasive in education today—it is used for all online course delivery as well as many stand-alone delivery methods such as educational computer software and compact discs (CDs). This article will review Kintsch’s Construction-Integration and Anderson’s Adaptive Control of Thought-Rational (ACT-R) cognitive architectures and examine how each explains the empirical evidence of comprehension problems related to the use of hypertext systems. This article also discusses design tools based on those two architectures (Cognitive Walkthrough for the Web [CWW] and Scent-Based Navigation and Information Foraging in the ACT [SNIF-ACT] respectively) that can help educational content developers screen their hypertext products for possible comprehension problems prior to its release."

   

Dave Boggs
SyberWorks, Inc.
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Will complex pattern recognition become a part of usability considerations?

I was out trolling my RSS feeds and found an interesting article on the UXMatters.com blog....

Show and Tell: Imagining the User Experience Beyond Point, Click, and Type by By Jonathan Follett

   

Dave Boggs
SyberWorks, Inc.
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