George Siemans, on elearnspace.org, in a post regarding "Understanding the market", he states,
"elearning is an aggregate industry - it relies on developments in
various technology and research fields. For example, tools like blogs,
wikis, iPods were not developed for learning. They were developed for
communication and content creation/sharing. We simply adopted them for
learning purposes. As a result, we misread what's really going on if we
don't take time to see what people are using for communication and
personal learning. I think we have failed to capture the mobile
learning market (it's all there, we just don't have a clear vision of
how we should do it). We have also failed to grasp the effectiveness of
peer-created content (we focus on learners dialoguing about our
content, but we rarely involve them in the creation stage). In order to
understand what's happening, organizations need to poll and survey
their potential market (Duke CE is currently running a public survey on
tools used for learning). As an industry, however, we really don't have
a defined process of asking our potential market what they are using to
learn. I wonder why..."
Well, I agree to certain extent that it is an aggregate industry within the context he states above. I also agree that technology gets adopted and adapted to and for learning purposes, to a point, and his view on the mobile market.
In regards to peer production of materials, only to a limited point. For the most part, corporations and organizations that engage in e-learning are training on specific knowledge areas or to attain specific certification requirements. Its good to involve various techniques like creating interesting learning activities to engage the learner. Learning activities can be centered around a game or an interactive task where learners create content using content [i.e. concepts, data structures, sets of material, etc.] already provided to help them learn as a way for them to ingest and assimilate the material, but, all things in moderation.....
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Dave Boggs, SyberWorks